Convert an image into terrain in a downloadable, editable, playable .h3m file for Heroes III: HotA. Use the settings in the sidebar to define the allowed terrain types, adjust how the image is processed, and more.
Note: Exported maps often have buggy terrain sprites. To fix this, simply open the file in the map editor and paint a small patch of terrain anywhere; the editor will automatically correct the sprites across the map.
Optional matching tweaks. Positive match bias makes a terrain more likely to be chosen. Hue, saturation, and lightness shift the terrain color used for matching without changing the final terrain palette.
v1.1.2 [!] Fixed Image + existing map so water and rock are exported from the finalized snapped overlay instead of restoring the original special tiles byte-for-byte. [!] Reapplied rock/water in mode 2 as a separate final pass so invalid 1x1 special terrain does not survive export. v1.1.1 [!] Patched bug that caused water and rock to corrupt .h3m outputs. v1.1.0 [+] Added "Image + existing map" input type, which allows you to use images to repaint terrain on any map file without affecting water or impassable subterranean area. [+] Improved terrain sprite outputs for "Natural terrain". v1.0.0 [+] Released tool.